Anton Nikitin
Game Development
Sound Design
Software Development
AntonNikitin00@yahoo.com
  • Motivated May 2022 graduate with concentration in Game Design and Development in Computer Science - the first and only in the world program accredited by ABET (Accreditation Board for Engineering and Technology), and ranked among the very best in the nation by the Princeton Review
  • Game programmer with 2 years of experience
  • Solid Unity 2D / Unity 3D and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
  • Competent in Object-Oriented Programming C#, C++
  • Proficient in audio coding and sound design for game development projects, 100+ sound compositions created. Familiar with room acoustic simulation, or sound synthesis
  • Advance knowledge in mathematics including Algorithms and Data Structures
Work experience
SERVICE INFORMATION PARTNERSHIP COMPANY (SIP)

UNITY VR DEVELOPER
Development of single player and multiplayer VR (Oculus Quest 2) training simulators in the field of industrial safety and laborprotection
  • Working with a large existing codebase and its optimization using C#
  • VR UI development
  • Experience with GitLab using SourceTree source control too
  • Photon-based multiplayer implementation
University of Wisconsin - Stout

Minneapolis Institute of Art

UNITY PROGRAMMER INTERN
  • Worked with a partner to develop and publish a Unity 3D application for displaying 3D Art cultural heritage
    objects (art museums) using specialized shaders that utilize novel computer graphics techniquesMotivated May 2022 graduate with concentration in Game Design and Development in Computer Science - the first and only in the world program accredited by ABET (Accreditation Board for Engineering and Technology), and ranked among the very best in the nation by the Princeton Review
  • Developed the requirements for the application of exhibition of about 10,000 art objects, after consultation
    with end users at the Minneapolis Institute of Art; provided weekly reports for the verification by the clientGame programmer with 2 years of experience
  • Implemented features for 3D Unity applications, created lightning, object selection menu, UI, object
    visualizing, etc.Solid Unity 2D / Unity 3D and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
  • Used Agile / Scrum to track progress and communicate with team members.
in progress game projects
Currently, I am developing a mobile game. This upcoming game has no title yet. The genre of this game is “Idle Action”. You can take a look at the gameplay of this game at its current state below.
Finished game projects
I have worked on and published four games so far. "Hat High Rise" and "Cat Punch Ghost" are in 2D, "Shooting Room" and "Newt" are in 3D.
All music is composed by myself. The biggest part of my work on these games was implementing features like wall jumping, level design using a tilemap, and implementing audio.
"Hat High Rise" and "Cat Punch Ghost" were made in a team of 4-5 students as a college project.
"Shooting Room" was developed completely by myself.
"Newt" is an award winning Unreal Engine 4 game in 3D.
Try out "Newt" Game
Unreal Engine 4 based 3D game called "Newt" by a team of 12 people. Solve puzzles and discover the secrets of an ancient underground civilization with the help of a shape-shifting salamander.
Try out "Hat High Rise" Game
Try out "Shooting Room" Game
Try out "Cat Punch Ghost" Game
Web development projects

Photo Gallery is a React based website.

This project includes multiple features provided by Materialize framework.

music projects
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