Anton Nikitin
Game Development
Sound Design
Software Development
AntonNikitin00@yahoo.com
Motivated May 2022 graduate with concentration in Game Design and Development in Computer Science - the first and only in the world program accredited by ABET (Accreditation Board for Engineering and Technology), and ranked among the very best in the nation by the Princeton Review
Game programmer with 2 years of experience
Solid Unity 2D / Unity 3D and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
Competent in Object-Oriented Programming C#, C++
Proficient in audio coding and sound design for game development projects, 100+ sound compositions created. Familiar with room acoustic simulation, or sound synthesis
Advance knowledge in mathematics including Algorithms and Data Structures
internship project
Unity Programmer Intern

University of Wisconsin - Stout

Minneapolis Institute of Art
Worked with a partner to develop and publish a Unity 3D application for displaying 3D Art cultural heritage
objects (art museums) using specialized shaders that utilize novel computer graphics techniquesMotivated May 2022 graduate with concentration in Game Design and Development in Computer Science - the first and only in the world program accredited by ABET (Accreditation Board for Engineering and Technology), and ranked among the very best in the nation by the Princeton Review
Developed the requirements for the application of exhibition of about 10,000 art objects, after consultation
with end users at the Minneapolis Institute of Art; provided weekly reports for the verification by the clientGame programmer with 2 years of experience
Implemented features for 3D Unity applications, created lightning, object selection menu, UI, object
visualizing, etc.Solid Unity 2D / Unity 3D and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
Used Agile / Scrum to track progress and communicate with 5 team members.
game proje´╗┐cts
currently in development
Unreal Engine 4 based 3D game called "Newt" by a team of 11 people. Solve puzzles and discover the secrets of an ancient underground civilization with the help of a shape-shifting salamander.
Try out "Newt" Game
finished projects
I have worked on and published three games so far. "Hat High Rise" and "Cat Punch Ghost" are in 2D and "Shooting Room" is in 3D.
All music is composed by myself. The biggest part of my work on these games was implementing features like wall jumping, level design using a tilemap, and implementing audio.
"Hat High Rise" and "Cat Punch Ghost" were made in a team of 4-5 students as a college project.
"Shooting Room" was developed completely by myself.
Try out "Hat High Rise" Game
Try out "Shooting Room" Game
Try out "Cat Punch Ghost" Game
music projects
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