Anton Nikitin
VR Unity Developer
Sound Designer
Software Developer
AntonNikitin00@yahoo.com
  • Motivated May 2022 graduate with concentration in Game Design and Development in Computer Science
  • Game programmer with 3 years of professional experience
  • Advanced Unity VR and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
  • Competent in Object-Oriented Programming C#, C++
  • Proficient in audio coding and sound design for game development projects, 100+ sound compositions created. Familiar with room acoustic simulation and sound synthesis
  • Advance knowledge in mathematics including Algorithms and Data Structures
Work experience
JSA-Group

MIddle UNITY VR DEVELOPER
Development of single player and multiplayer VR training simulators in the field of industrial safety and labor protection using Unity 3D and Unreal Engine
  • Development of VR applications from scratch, working with Data Science team on integrating computer vision
  • Working with a large existing codebase and its optimization using C# and C++
  • Expanding on the existing State Machine architecture
  • Implementation of unique mechanics and optimization
  • Experience with GitLab using Fork source control tool
SERVICE INFORMATION PARTNERSHIP COMPANY (SIP)

UNITY VR DEVELOPER
Development of single player and multiplayer VR (Oculus Quest 2) training simulators in the field of industrial safety and labor protection using Unity 3D
  • Working with a large existing codebase and its optimization using C#
  • VR UI development
  • Experience with GitLab using SourceTree source control tool
  • Photon-based multiplayer implementation
University of Wisconsin - Stout

Minneapolis Institute of Art

UNITY PROGRAMMER INTERN
  • Worked with a partner to develop and publish a Unity 3D application for displaying 3D Art cultural heritage
    objects (art museums) using specialized shaders that utilize novel computer graphics techniques
  • Developed the requirements for the application of exhibition after consultation with end users at the Minneapolis Institute of Art; provided weekly reports for the verification by the client
  • Implemented features for 3D Unity applications, created lightning, object selection menu, UI, object
    visualizing, etc.
  • Used Agile / Scrum to track progress and communicate with team members
Finished game projects
I have worked on and published four games so far. "Hat High Rise" and "Cat Punch Ghost" are in 2D, "Shooting Room" and "Newt" are in 3D.
All music is composed by myself. The biggest part of my work on these games was implementing features like wall jumping, level design using a tilemap, and implementing audio.
"Hat High Rise" and "Cat Punch Ghost" were made in a team of 4-5 students as a college project in Unity.
"Shooting Room" was developed completely by myself in Unity.
Try out "Newt" Game
Team project.
Main role: Gameplay Programmer. Additional responsibilities: Music integration, Animation programmig.
"Newt" is an audience college award winning Unreal Engine 4 game in 3D made by a team of 12 people. Solve puzzles and discover the secrets of an ancient underground civilization with the help of a shape-shifting salamander.
Try out "Hat High Rise" Game
Team project in Unity 2D.
Main role: Gameplay Programmer. Additional responsibilities: Music composition and integration.
Try out "Shooting Room" Game
Project made by myself in Unity 3D.
Try out "Cat Punch Ghost" Game
Team project done in Unity 2D.
Main role: Gameplay Programmer. Additional responsibilities: Music composition and integration.
Web development projects

Photo Gallery is a React based website.

This project includes multiple features provided by Materialize framework.

Everything was made by myself.

music projects

Below are some of my music projects done in FL Studio 21.

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