Motivated May 2022 graduate with concentration in Game Design and Development in Computer Science
Game programmer with 3 years of professional experience
Advanced Unity VR and Unreal Engine level game development skills, experienced in working with scripting and coding tools within game engines
Competent in Object-Oriented Programming C#, C++
Proficient in audio coding and sound design for game development projects, 100+ sound compositions created. Familiar with room acoustic simulation and sound synthesis
Advance knowledge in mathematics including Algorithms and Data Structures
Work experience
JSA-Group
MIddle UNITY VR DEVELOPER
Development of single player and multiplayer VR training simulators in the field of industrial safety and labor protection using Unity 3D and Unreal Engine
Development of VR applications from scratch, working with Data Science team on integrating computer vision
Working with a large existing codebase and its optimization using C# and C++
Expanding on the existing State Machine architecture
Implementation of unique mechanics and optimization
Experience with GitLab using Fork source control tool
SERVICE INFORMATION PARTNERSHIP COMPANY (SIP)
UNITY VR DEVELOPER
Development of single player and multiplayer VR (Oculus Quest 2) training simulators in the field of industrial safety and labor protection using Unity 3D
Working with a large existing codebase and its optimization using C#
VR UI development
Experience with GitLab using SourceTree source control tool
Worked with a partner to develop and publish a Unity 3D application for displaying 3D Art cultural heritage objects (art museums) using specialized shaders that utilize novel computer graphics techniques
Developed the requirements for the application of exhibition after consultation with end users at the Minneapolis Institute of Art; provided weekly reports for the verification by the client
Implemented features for 3D Unity applications, created lightning, object selection menu, UI, object visualizing, etc.
Used Agile / Scrum to track progress and communicate with team members
Finished game projects
I have worked on and published four games so far. "Hat High Rise" and "Cat Punch Ghost" are in 2D, "Shooting Room" and "Newt" are in 3D. All music is composed by myself. The biggest part of my work on these games was implementing features like wall jumping, level design using a tilemap, and implementing audio. "Hat High Rise" and "Cat Punch Ghost" were made in a team of 4-5 students as a college project in Unity. "Shooting Room" was developed completely by myself in Unity.
Team project. Main role: Gameplay Programmer. Additional responsibilities: Music integration, Animation programmig.
"Newt" is an audience college award winning Unreal Engine 4 game in 3D made by a team of 12 people. Solve puzzles and discover the secrets of an ancient underground civilization with the help of a shape-shifting salamander.